It kept being a stronger and stronger obsession to solve it – I would go out and a thought would cross my mind, ‘What if?’ so I said to myself, ‘Okay’, grabbed 15 Red Bulls and got to it.” 15 Cans of Red Bull on the Wallīarut’s almost nonstop efforts over the course of five days (averaging only four hours of sleep per day and no other breaks) included lots of back-and-forth with other data miners and secret hunters, plenty of Googling how to do things as a first-time data miner, and when coding was called for, using ChatGPT to generate various scripts.īut that process of trial-and-error and sometimes pretty out-there theories didn’t always gel with the Discord server filled with data mining veterans, with many writing Barut’s suggestions off. “On that discord I met people that kind of were categorizing themselves in few groups: ones that wanted to do it by looking for clues inside the game only, ones that wanted to hack it, ones that wanted to datamine it, and a group like me who couldn't label ourselves as we were trying to solve it with mix of different angles. So over a few hours it slowly became a new challenge that needed to be solved and I came across a Discord solely made for solving it,” Barut told IGN. I came to reddit to ask about it only to find out that there were already many posts about it. “I came across a red door in the Labyrinth, but I couldn't interact with it but it looks like something really important. What he did have was 15 Red Bulls, a premium subscription to ChatGPT, and a lot of free time. That’s because he’d never done any data mining before and didn’t have any programming experience that’s common in the data mining community. Among this ragtag bunch was a player named Oliver Nikolic (who goes by Barut on Discord) who had seemingly little chance of uncovering this deeply buried secret. As the hours and days dragged on with no one able to solve the mystery, a group of some of the most dedicated players and data miners banded together to figure it out on Discord. The Remnant 2 community’s hunt led them to a mysterious “corrupted” door that no one could seem to open. But while weapons and equipment were quickly collected by players, one final unlockable eluded them for days on end: the final archetype the developers had hidden the answer to in the code itself. The Cult of the DoorĪs expected, on the same day Remnant 2 became available to players, it instantly became datamined, with players discovering the existence of every item and unlockable, including all 11 archetypes. The idea made the cut, and the team decided to hide one of their most highly sought-after prizes, one of the game’s 11 archetypes (essentially character classes), behind a puzzle that only data miners could solve. What if the player, on some weird meta level, was doing that? Like, they had to invade an unprotected world that didn't have cheat protection?” And the idea was, if you understand the lore of the game, then you understand that The Root is going places it shouldn't, because there's no protection and the Guardian is dead, and they're invading other worlds. “I had talked to Dave about this three years ago, in regards to having a puzzle that had to be data mined. “That was the initial catalyst of going, ‘Hey, let's come up with something really interesting where look into the files and they go, ‘Hey, what's this?’ And we were gonna have like a puzzle on it, or a math equation, or some kind of weird stuff. “We’re always going to have data miners,” Ben Cureton, Remnant 2’s principal game designer on progression and gear, told IGN. It’s certainly not a new problem, but while Gunfire Games processed their disappointment at spoiled surprises, they also began thinking of ways to use the existence of data mining to their advantage that would reach fruition some three years later. In some of their past projects, like 2019’s Remnant: From The Ashes, data mining sucked some of the mystery out of their game a little earlier than they’d have liked. “It allows us to stir up conversations amongst people we’ve never even met and just provide a little awe and mystery.” “We just love to put secrets in everything,” he said. Fight the root of all evil.Rich Vorodi, one of the team’s principal game designers who focuses on quests, levels, and puzzles, gushed to IGN about the team’s obsession with hiding things in all their games.
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