![]() ![]() Creating full and true to life personalities for your villains will go a long way in creating connections with your players. But this doesn’t have to be all there is to them. They are evil, have an evil laugh, and do evil things. Wholistic Personalities– Villains tend to be one dimensional.This will create a strong sense of recognition for your players and can be used as a hint or connector before they know who the villain is. When you are doing this, make sure they have something that really stands out, like a calling card. Part of this includes a detailed description of their physical appearance. Descriptions– I like to have a complete background written (not just in my head) for my villains.Every NPC or Villain should have specialties on which he/she relies heavily. Specialties– What is it that he/she is especially good at? It could be speaking persuasively, manipulating situations, creating connections, or any other useful talent.To create a villain that feels like a real person and not just a trope, think about these aspects: When I create a villain, I go through much the same process I use when I create an NPC or PC. These armies were supposed to be for the protection of the kingdom, but the zombies only obey their master and now, after years of careful planning, he/she can finally take the throne they deserve. In this world, your villain could be the “power behind the throne” who has been working for decades to get pro-necromancy laws passed so he/she could create undead armies in the open. In this world, reanimation is common, though only the most powerful can achieve it. But players should avoid taking necromancy spells just because they can.ĭoing this will automatically set your villain apart and will make your players take notice when they first encounter him/her.Īlternatively, you can create a world where necromancy and dark arts are celebrated. Of course, this isn’t to say that if a player has a neat character idea involving necromancy that you should automatically say no. Tell your players that your world does not look kindly upon necromancy spells or those who cast them and that taking any necromancy spell could have serious consequences. If you want to use a necromancer villain, I would suggest making necromancy and necromancy spells taboo in your world. Most societies frown upon the use of Necromancy, seeing it as a dark art to be avoided. Necromancers can both prevent death with cantrips like “Spare the Dying” or create undead servants from decaying bodies. The art of necromancy is about tapping into the energy that creates life and manipulating it for help or harm. If you are looking for a pre-made campaign with an undead villain, I highly recommend “Curse of Strahd” you can pick it up at your local game store. If you are looking for Undead villains, Mummy Lords, Vampires and Lichs make great options. A necromancer is not him/herself undead, they create undead by manipulating the life energy that flows through all living things. Choose your Villain’s Scheme and MethodsĪ Necromancer is different from an Undead villain.Understand the unique class abilities for necromancers.How do you build a necromancer villain in Dungeons and Dragon 5e? To build your necromancer villain, you will need to: ![]() This article will take you through the basics of Necromancy and give you the foundations of how to build the perfect Necromancer Villain for your Dungeons and Dragons campaign! All living things want to avoid death, so what could be better than a villain who is fascinated with death and false life? There are few things more terrifying than the realm of death and decay. ![]()
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